We want the items to fall from a random place on the stage, so we need to get a random integer.

To put something inside of an event, it should be between the first line of the event and the event handler.

It should be indented four spaces. If there is a green block ···· to the left of your code, your spacing is correct!

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stage.set_background("schoolhallway") sprite = codesters.Sprite("person8") stage.set_gravity(4) stage.disable_floor() sprite.set_gravity_off() sprite.go_to(0, -220) score = 0 score_board = codesters.Display(score) my_info = ["cellphone", "address", "birthdate"] def left_key(): sprite.move_left(20) # add other actions... stage.event_key("left", left_key) def right_key(): sprite.move_right(20) # add other actions... stage.event_key("right", right_key) def interval(): sprite.turn_left(15) # add any other actions... stage.event_interval(interval, 3)
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